Post by Staff on Oct 18, 2016 13:41:41 GMT -5
THE PARAMOUNT DIVISION
• This division has a TWO THOUSAND, (2,000) word limit per role-play.
• There are TWO, (2) Role-Plays allowed per character for a booking.
• Defended once, (1) a month.
• Allows for a hybrid form of writing where your stories and your shoot/rant work are accounted for within the rubric.
PARAMOUNT DIVISION ROLE-PLAY GRADING RUBRIC
Organization & Flow of Ideas
Does your role-play bounce from topic to topic without warning, or haphazardly? Is it difficult to follow? Is it downright confusing? If the answer is yes to any, or all, of these questions than there's a great chance your post won't score well in this category. On the other hand, if everything flows together logically and cohesively without hampering a reader's ability to follow your character's train of thought, or the events in their life, then you're likely to score well here.
/10
Creativity, Originality & Entertainment
A role-play doesn't need to be ground-breaking to be entertaining. But a role-play shouldn't be boring, or 'same-old' when it's read. If you feel like you're repeating yourself in your posts over time, there's a good chance staff feels the same way. This is a matter of freshness. It's a matter of finding new ways to project your character, and their thoughts into the world.
/10
Selling/Match Relevance
Selling, in many ways, is a lost art in e-fedding. For an e-fed to function well, there are many moving parts that work best when moving together. This is as simple as reading the results, and reading the work of your peers and illustrating the knowlege that comes with that level of involvement in your role-plays. Your character may have suffered a defeat on the last show; to sell this defeat can mean many things, but rarely will it go unnoticed unless that's the type of character you're handling. This grade goes hand in hand with situating your character within the A.W.E. universe in some way, whether they're dating one of the roster members, or hating on the bad officiating, this grade reflects how well your character fits within the world.
/10
Content/Story Mechanics/Believability
It's said that for a story to work it must have its own working internal logic. It doesn't matter that your character rides a flying eagle, so long as that somehow makes sense within the story world you're working in and helping to create. It might be said this goes hand in hand with selling, and potentially butts heads against match relevance. When read does what you've written make sense to the reader? It's a credit to the writer when a world is written and believed as fact: see Narnia; Middle Earth; The Matrix; Neuromancer; or even comic books.
Not only this, but it takes a deft hand for the story being told to be satisfying and self-contained, even within one role-play. You can spread your story out over ten chapters, but even a chapter has a beginning, middle and an end that either encourages or discourages you from reading further.
/10
Dialogue/Rant/Shoot
Some writers flow when they shoot/rant, while for others some dialogue feels forced or contrived. Sometimes it helps to read your dialogue aloud to hear where there might be slips or errors. This grade reflects the luster of your character's silver tongue, and how well dialogue flows between characters in your role-plays.
/10
Spelling & Punctuation
Sentences are thoughts that are concluded by periods, or are amended by commas which double as a breath when switching thoughts. Colons list, or denote things like: food. Semi-colons link disparate thoughts. I'm not an expert. Few are. But a well constructed sentence is far easier to read than a sentence like the one I'm typing that runs-on without commas or semi-colons or periods or anything else to keep it from dragging on and becoming a awkwardly long sentences that hasn't been read and is gonna overlook the fact its not flowing at all because its (note the improper use of it's) stupid to read dumb sentances that just go on and on and on and drag endlessly and needlessly because often it is an illustration of a poorly constructed thought and thats a sign of other things wrong with the roleplay so please edit sentences like this cause they really suck to read especially if there are several of them in a sequence in gigantic paragraphs of needless information. *takes breath*.
/10
THE RESILIENCE DIVISION
• This Division has a ONE THOUSAND, (1,000) Word Limit.
• You are allowed a maximum of THREE, (3) Role-plays per character for a booking.
• The focus here is on shoot/rant versus your opponent.
• The Resilience Championship will be defended every event.
RESILIENCE DIVISION GRADING RUBRIC
Organization & Flow of Ideas
Does your role-play bounce from topic to topic without warning, or haphazardly? Is it difficult to follow? Is it downright confusing? If the answer is yes to any, or all, of these questions than there's a great chance your post won't score well in this category. On the other hand, if everything flows together logically and cohesively without hampering a reader's ability to follow your character's train of thought, or the events in their life, than you're likely to score well here.
/10
Selling/Content/Match Relevance
Selling, in many ways, is a lost art in e-fedding. For an e-fed to function well, there are many moving parts that work best when moving together. This is as simple as reading the results, and reading the work of your peers and illustrating the knowlege that comes with that level of involvement in your role-plays. Your character may have suffered a defeat on the last show; to sell this defeat can mean many things, but rarely will it go unnoticed unless that's the type of character you're handling. This grade goes hand in hand with situating your character within the A.W.E. universe in some way, whether they're dating one of the roster members, or hating on the bad officiating, this grade reflects how well your character fits within the world.
/10
Research
How well do you know your opponent? Often your level of knowledge and understanding of who you're facing is easily represented in your content. It's as easy as reading their roster page if you can't find any old promos by that character, or it can go as in-depth as digging up their last ten failed marriages, and the inconsistency in choosing the attire they have as it contradicts the fact their character used to be a nudist. Demonstrating active and quality research into your opponent and whatever else you deem necessary will be rewarded.
/10
Argument & Rebuttal
An argument is the case your character is making for why they'll win over their opponent. An argument is either convincing or unconvincing. Perhaps yours is a psychological game meant to put your opponent off-guard? The quality of your argument will sink or swim based on how well you've argued. Is it logical, is it based on sound logic?
On the other hand, in matches consisting of several role-plays, often it's necessary to post a rebuttal to your opponent's arguments against your character. This is like an argument but in response to another argument.
/10
Creativity, Originality & Entertainment
A role-play doesn't need to be ground-breaking to be entertaining. But a role-play shouldn't be boring, or 'same-old' when it's read. If you feel like you're repeating yourself in your posts over time, there's a good chance staff feels the same way. This is a matter of freshness. It's a matter of finding new ways to project your character, and their thoughts into the world.
/10
Spelling & Punctuation
Sentences are thoughts that are concluded by periods, or are amended by commas which double as a breath when switching thoughts. Colons list, or denote things like: food. Semi-colons link disparate thoughts. I'm not an expert. Few are. But a well constructed sentence is far easier to read than a sentence like the one I'm typing that runs-on without commas or semi-colons or periods or anything else to keep it from dragging on and becoming a awkwardly long sentences that hasn't been read and is gonna overlook the fact its not flowing at all because its (note the improper use of it's) stupid to read dumb sentances that just go on and on and on and drag endlessly and needlessly because often it is an illustration of a poorly constructed thought and thats a sign of other things wrong with the roleplay so please edit sentences like this cause they really suck to read especially if there are several of them in a sequence in gigantic paragraphs of needless information. *takes breath*.
/10
THE DYNAMIC DIVISION
• This Division has no word limit on the roleplays.
• You are allowed TWO, (2) Role-plays Maximum Per Team.
• If your team is handled by two, (2) individuals then ONE, (1) role-play each will suffice, or TWO, (2) joint role-plays will also do, it's perfectly up to you!
DYNAMIC DIVISION GRADING RUBRIC
Organization & Flow of Ideas
Does your role-play bounce from topic to topic without warning, or haphazardly? Is it difficult to follow? Is it downright confusing? If the answer is yes to any, or all, of these questions than there's a great chance your post won't score well in this category. On the other hand, if everything flows together logically and cohesively without hampering a reader's ability to follow your character's train of thought, or the events in their life, than you're likely to score well here.
/10
Creativity, Originality & Entertainment
A role-play doesn't need to be ground-breaking to be entertaining. But a role-play shouldn't be boring, or 'same-old' when it's read. If you feel like you're repeating yourself in your posts over time, there's a good chance staff feels the same way. This is a matter of freshness. It's a matter of finding new ways to project your character, and their thoughts into the world.
/10
Selling/Content/Match Relevance
Selling, in many ways, is a lost art in e-fedding. For an e-fed to function well, there are many moving parts that work best when moving together. This is as simple as reading the results, and reading the work of your peers and illustrating the knowlege that comes with that level of involvement in your role-plays. Your character may have suffered a defeat on the last show; to sell this defeat can mean many things, but rarely will it go unnoticed unless that's the type of character you're handling. This grade goes hand in hand with situating your character within the A.W.E. universe in some way, whether they're dating one of the roster members, or hating on the bad officiating, this grade reflects how well your character fits within the world.
/10
Dialogue/Rant/Shoot
Some writers flow when they shoot/rant, while some dialogue feels forced or contrived. Sometimes it helps to read your dialogue aloud to hear where there might be slips or errors. This grade reflects the luster of your character's silver tongue, and how well dialogue flows between characters in your role-plays.
/10
Team Interplay
Not every tag-team are best friends, just as some are of one mind in every match and others... not so much. This particular grade special to the Dynamic Division aims to gauge how well your role-plays reflect the dynamic between your team. Whether the team are consistently at each other's throats, or helping each other move under one roof, high scores will be captured by those teams that illustrate their tag-team dynamic efficiently.
/10
Spelling & Punctuation
Sentences are thoughts that are concluded by periods, or are amended by commas which double as a breath when switching thoughts. Colons list, or denote things like: food. Semi-colons link disparate thoughts. I'm not an expert. Few are. But a well constructed sentence is far easier to read than a sentence like the one I'm typing that runs-on without commas or semi-colons or periods or anything else to keep it from dragging on and becoming a awkwardly long sentences that hasn't been read and is gonna overlook the fact its not flowing at all because its (note the improper use of it's) stupid to read dumb sentances that just go on and on and on and drag endlessly and needlessly because often it is an illustration of a poorly constructed thought and thats a sign of other things wrong with the roleplay so please edit sentences like this cause they really suck to read especially if there are several of them in a sequence in gigantic paragraphs of needless information. *takes breath*.
/10