Post by Staff on Oct 18, 2016 13:42:34 GMT -5
In 2001, Sean Fuller, a jet-setting, adventure-seeking millionaire opened the original Alpha Wrestling Empire. Through two iterations, strife and management turmoil the federation peaked in 2002 and was forced to close its doors for undisclosed reasons. Afterwards, Sean Fuller retained the rights to the Alpha Wrestling Empire in the hopes of one day reopening the dormant concept.
Unfortunately, Sean Fuller died in late 2015 before he was able bring about the rebirth of his aspirations in the wrestling industry. Fuller's untimely death left the Alpha Wrestling Empire rights in the hands of distant relatives who did not share their deceased family member's passion, and subsequently placed the federation, at this time nothing more than a logo and a concept, up for auction.
Those rights were soon gobbled up by what would become the Alpha Wrestling Empire's majority stakeholder: a private individual who has managed to maintain an air of secrecy about his identity, letting on only that he is to be known as Mr. Smith.
Recently, Mr. Smith made the AWE a public company, headquartered in New York City, New York. Those individuals in on the ground floor of preferred stock with multiple voting shares were as unlikely and disparate as they come: A former a wrestler turned quasi-real estate mogul, Thirteen, an entrepreneurial filmmaker turned wrestling manager and self-professed maple syrup aficionado, Francis Ford Cuppola, (along with his persistently constant rag-tag group of oddball, misfits,) and a dubiously wealthy fortune teller and potential scam artist formerly employed at the Pure Amusement park in Purity, Louisiana known only as Kassandrah.
In their first meeting, it was discovered the three stakeholders were all mistakenly under the impression that they, alone, held the sole proprietary rights to the AWE. There they met the enigmatically disembodied Mr. Smith, a talking box on a desk (for the time being,) and his appointed liaison and Chief Operating Officer for the Company: Thomas Shane Elliot. To the dismay of the three stakeholders, they discovered that they shared ownership of the AWE and were, in fact, minority vote-holders in the company.
This is a relationship seemingly designed to chafe with the ambitious Mr. Cuppola, and the perennially embattled Thirteen, with the enigmatic, in her own right, Kassandrah seated on the sidelines watching to see what develops. With this going on behind the scenes, and potentially in front of the camera, the Alpha Wrestling Empire proudly enters this rebirth phase, and welcomes any and all along for the journey.
Unfortunately, Sean Fuller died in late 2015 before he was able bring about the rebirth of his aspirations in the wrestling industry. Fuller's untimely death left the Alpha Wrestling Empire rights in the hands of distant relatives who did not share their deceased family member's passion, and subsequently placed the federation, at this time nothing more than a logo and a concept, up for auction.
Those rights were soon gobbled up by what would become the Alpha Wrestling Empire's majority stakeholder: a private individual who has managed to maintain an air of secrecy about his identity, letting on only that he is to be known as Mr. Smith.
Recently, Mr. Smith made the AWE a public company, headquartered in New York City, New York. Those individuals in on the ground floor of preferred stock with multiple voting shares were as unlikely and disparate as they come: A former a wrestler turned quasi-real estate mogul, Thirteen, an entrepreneurial filmmaker turned wrestling manager and self-professed maple syrup aficionado, Francis Ford Cuppola, (along with his persistently constant rag-tag group of oddball, misfits,) and a dubiously wealthy fortune teller and potential scam artist formerly employed at the Pure Amusement park in Purity, Louisiana known only as Kassandrah.
In their first meeting, it was discovered the three stakeholders were all mistakenly under the impression that they, alone, held the sole proprietary rights to the AWE. There they met the enigmatically disembodied Mr. Smith, a talking box on a desk (for the time being,) and his appointed liaison and Chief Operating Officer for the Company: Thomas Shane Elliot. To the dismay of the three stakeholders, they discovered that they shared ownership of the AWE and were, in fact, minority vote-holders in the company.
This is a relationship seemingly designed to chafe with the ambitious Mr. Cuppola, and the perennially embattled Thirteen, with the enigmatic, in her own right, Kassandrah seated on the sidelines watching to see what develops. With this going on behind the scenes, and potentially in front of the camera, the Alpha Wrestling Empire proudly enters this rebirth phase, and welcomes any and all along for the journey.
OUT-OF-CHARACTER DETAILS
The Alpha Wrestling Empire, or AWE, is a bi-weekly e-wrestling federation hosting three divisions.
The Paramount Division is meant for those role-players who would like to progress a story throughout their role-plays, but would enjoy the added incentive of being and providing competition for their peers, while at the same time challenging themselves with a word limit. This division has a 2,000 word limit, and allows for a maximum of 2 role-plays to be posted within a given cycle, (which does not exclude any Character Development you wish to do alongside your match work).
The Paramount Championship will be defended once a month, and at every super show.
Depending on interest and demand, the Paramount Division roster will cap at 8.
The Resilience Division is designed for those writers who are interested in straight-shooting, exhibiting their promo work in competition against others similarly out for the throat. This division boasts a word limit of a 1,000 words, and allows a maximum of 3 role-plays to be posted within a cycle, (which does not exclude Character Development work you may wish to post).
The Resilience Championship will be defended at every event.
Depending on interest and demand, the Reslience Division roster will also cap at 8.
The Dynamic Division is for tag-teams. This could be you and a friend, or you handling two wrestlers. There is no word limit for those who choose to take part in this division, and there is a maximum of 2 role-plays allowed per tag-team during the cycle for a Dynamic Division match-up, exclusive of any Character Developmental role-plays your or your partner may wish to post.
The Dynamic Championships will be defended arbitrarily, and at every super show.
The Dynamic division roster will cap at 6.
The Paramount Division is meant for those role-players who would like to progress a story throughout their role-plays, but would enjoy the added incentive of being and providing competition for their peers, while at the same time challenging themselves with a word limit. This division has a 2,000 word limit, and allows for a maximum of 2 role-plays to be posted within a given cycle, (which does not exclude any Character Development you wish to do alongside your match work).
The Paramount Championship will be defended once a month, and at every super show.
Depending on interest and demand, the Paramount Division roster will cap at 8.
The Resilience Division is designed for those writers who are interested in straight-shooting, exhibiting their promo work in competition against others similarly out for the throat. This division boasts a word limit of a 1,000 words, and allows a maximum of 3 role-plays to be posted within a cycle, (which does not exclude Character Development work you may wish to post).
The Resilience Championship will be defended at every event.
Depending on interest and demand, the Reslience Division roster will also cap at 8.
The Dynamic Division is for tag-teams. This could be you and a friend, or you handling two wrestlers. There is no word limit for those who choose to take part in this division, and there is a maximum of 2 role-plays allowed per tag-team during the cycle for a Dynamic Division match-up, exclusive of any Character Developmental role-plays your or your partner may wish to post.
The Dynamic Championships will be defended arbitrarily, and at every super show.
The Dynamic division roster will cap at 6.
Find details and the grading rubrics for these divisions here.
The Rules for the AWE are here.
FEDERATION SPECIAL FEATURES & DETAILS
The Rules for the AWE are here.
FEDERATION SPECIAL FEATURES & DETAILS
The AWE is a company just starting out. It's not 4CW, or Boardwalk, or UTA, or HOW, or whoever else is on the block and sporting a big name.
There is not a giant screen, or tron, over the ramp entrance to introduce you. There's lighting, and pyro and audio to guide your character to the ring.
Sunday Night Massacre is a recap show with a host, (think Sunday Night Heat). Matches will be summarized.
The AWE is a traveling wrestling company hoping to grow.
That's where you come in.
Upon signing a contract with the AWE your character will be assigned a base salary. This salary depends on your character's level of experience, and level of popularity in the e-fed wrestling industry at large.
The odds of high-figured contracts aren't in your favor so early in the federation's timeline, but if some well-known name in the industry comes knocking there is always the chance that the powers that be will do their best to sign something lucrative.
You'll also notice an assigned Popularity/Notoriety Meter in yours, and other character's bio/roster page.
It looks like this:
There is not a giant screen, or tron, over the ramp entrance to introduce you. There's lighting, and pyro and audio to guide your character to the ring.
Sunday Night Massacre is a recap show with a host, (think Sunday Night Heat). Matches will be summarized.
The AWE is a traveling wrestling company hoping to grow.
That's where you come in.
Upon signing a contract with the AWE your character will be assigned a base salary. This salary depends on your character's level of experience, and level of popularity in the e-fed wrestling industry at large.
The odds of high-figured contracts aren't in your favor so early in the federation's timeline, but if some well-known name in the industry comes knocking there is always the chance that the powers that be will do their best to sign something lucrative.
You'll also notice an assigned Popularity/Notoriety Meter in yours, and other character's bio/roster page.
It looks like this:
This isn't meant as a ranking scale, or something designed to put people down. It's an arbitrary assessment; an aid in determining rankings and where your character is booked on the card, as well as a reward system for winning matches, a way to determine what kind of pop your character will get from the crowd, etc.
If you're bringing in a new character who isn't established, or hasn't found much success elsewhere, there's a good chance this will be that character's base popularity meter.
Don't worry. This can, and likely will, change as you progress.
A Win is worth 5 points on the meter, (it'll even raise or lower like a thermometer!!!)
A Win over a marquee name is worth 7 points.
A Title Win is worth 10 points.
A Notable Win Streak of 4 matches is worth 12 points. (If you win another 4 matches you get another 12 points, zomg!)
A Segment on the card is worth 3 points. (Multiple segments on the same event is still only worth 3 points, sorry).
The scale is best explained like this: the number 100 is assigned to wrestlers like The Rock, or Hulk Hogan; people who's fame has transcended the wrestling industry to an unprecedented level. This is a rarity in the real world. If you enter the AWE with the belief that your character's popularity has reached to 100 then there's a great chance this e-fed can't support the monetary requirements such a character would undoubtedly demand, in spite of being a guaranteed asset.
At this time, however, the AWE can't afford you.
However, it's more likely that names around the e-fedding community who could be signed to the AWE fall in and around the 50 mark. These characters have names that are known and revered around the e-fedding wrestling world; these individuals have huge lists of accomplishment and accolades; are known and can draw; carry weight, and can demand a healthy contract.
Signings such as these would naturally warrant a marquee booking early on; higher pay; advertisements and a face on posters.
At this time, it's difficult to determine how many of such wrestlers the AWE could afford...
All that said, the popularity meter will be determined for you upon signing your contract.
Again, this is arbitrary.
It's not scientific.
It is based on observation and a personal level of awareness of the character you've applied with.
If, upon seeing your character's popularity meter you feel it should be higher or lower we can discuss those options.
If something like this sends you into fits of rage then the AWE isn't for you and you're taking this game too seriously.
If you're bringing in a new character who isn't established, or hasn't found much success elsewhere, there's a good chance this will be that character's base popularity meter.
Don't worry. This can, and likely will, change as you progress.
A Win is worth 5 points on the meter, (it'll even raise or lower like a thermometer!!!)
A Win over a marquee name is worth 7 points.
A Title Win is worth 10 points.
A Notable Win Streak of 4 matches is worth 12 points. (If you win another 4 matches you get another 12 points, zomg!)
A Segment on the card is worth 3 points. (Multiple segments on the same event is still only worth 3 points, sorry).
The scale is best explained like this: the number 100 is assigned to wrestlers like The Rock, or Hulk Hogan; people who's fame has transcended the wrestling industry to an unprecedented level. This is a rarity in the real world. If you enter the AWE with the belief that your character's popularity has reached to 100 then there's a great chance this e-fed can't support the monetary requirements such a character would undoubtedly demand, in spite of being a guaranteed asset.
At this time, however, the AWE can't afford you.
However, it's more likely that names around the e-fedding community who could be signed to the AWE fall in and around the 50 mark. These characters have names that are known and revered around the e-fedding wrestling world; these individuals have huge lists of accomplishment and accolades; are known and can draw; carry weight, and can demand a healthy contract.
Signings such as these would naturally warrant a marquee booking early on; higher pay; advertisements and a face on posters.
At this time, it's difficult to determine how many of such wrestlers the AWE could afford...
All that said, the popularity meter will be determined for you upon signing your contract.
Again, this is arbitrary.
It's not scientific.
It is based on observation and a personal level of awareness of the character you've applied with.
If, upon seeing your character's popularity meter you feel it should be higher or lower we can discuss those options.
If something like this sends you into fits of rage then the AWE isn't for you and you're taking this game too seriously.